ENGU304 Project Research
The Complete Google NotebookApple Developer Connection - Business Marketing - Product Development
Product Development
Here you'll find myriad discounted services offered as part of your ADC Premier or Select membership. Provided by industry-leading companies, these services cover everything from UI design and localization/translation, to Mac OS X development and end-user technical support services. Each offering is designed to help you develop cost-effective, quality products, as well as provide support for your new Mac customers.
Training & Education
Product Development
- Interface Design Assistance
- Java Integration
- Localization/Translation
- Mac OS X Development Services
- Music & Audio
- WebObjects Development: CodeFab, Inc.
Testing & Quality Assurance
USATODAY.com - More shoppers proceed to checkout online
at least most of the time. Online aficionados are helping drive online sales to $12.2 billion, up 42% from last year, Forrester Research says.
Posted 12/22/2003 12:39 AM
More shoppers proceed to checkout online
Advertisement<SCRIPT language='JavaScript1.1' SRC="http://ad.doubleclick.net/adj/N4346.USAToday/B2704209.6;abr=!ie;sz=300x250;ord=20154?"> </SCRIPT> <NOSCRIPT> <A HREF="http://ad.doubleclick.net/jump/N4346.USAToday/B2704209.6;abr=!ie4;abr=!ie5;sz=300x250;ord=20154?"> <IMG SRC="http://ad.doubleclick.net/ad/N4346.USAToday/B2704209.6;abr=!ie4;abr=!ie5;sz=300x250;ord=20154?" BORDER=0 WIDTH=300 HEIGHT=250 ALT="Click Here"></A> </NOSCRIPT>
Today's Top Tech Stories
• Leak plugged on high-def DVDs - 5:38 PM • Pulling plug on Net service not easy - 12:39 PM • Yahoo, SanDisk team on wireless MP3 player - 11:06 AM • AOL will target Google search ads on its sites - 10:58 AM • Teen accused of Web escort service - 8:12 AM • Add USATODAY.com RSS feeds
E-Mail Newsletters
Sign up to receive our free Tech e-newsletter and get the latest tech news, Hot Sites & more in your inbox.
E-mail: Select one: HTML Text
By Michelle Kessler, USA TODAY
Electronic commerce - Wikipedia, the free encyclopedia
Electronic commerce · Ecommerce
From Wikipedia, the free encyclopedia
Part of a series on |
Online goods and services |
Retail product sales |
Retail services |
Marketplace services |
|
Electronic commerce, commonly known as e-commerce or eCommerce, consists of the buying and selling of products or services over electronic systems such as the Internet and other computer networks. The amount of trade conducted electronically has grown extraordinarily since the spread of the Internet. A wide variety of commerce is conducted in this way, spurring and drawing on innovations in electronic funds transfer, supply chain management, Internet marketing, online transaction processing, electronic data interchange (EDI), inventory management systems, and automated data collection systems. Modern electronic commerce typically uses the World Wide Web at least at some point in the transaction's lifecycle, although it can encompass a wider range of technologies such as e-mail as well.
A small percentage of electronic commerce is conducted entirely electronically for virtual items such as access to premium content on a website, but most electronic commerce involves the transportation of physical items in some way. Online retailers are sometimes known as e-tailers and online retail is sometimes known as e-tail. Almost all big retailers have electronic commerce presence on the World Wide Web.
Electronic commerce that is conducted between businesses is referred to as Business-to-business or B2B. B2B can be open to all interested parties (e.g. commodity exchange) or limited to specific, pre-qualified participants (private electronic market).
Electronic commerce is generally considered to be the sales aspect of e-business. It also consists of the exchange of data to facilitate the financing and payment aspects of the business transactions.
Contents |
Electronic Data Interchange - Wikipedia, the free encyclopedia
Electronic Data Interchange · Computers
From Wikipedia, the free encyclopedia
This article does not cite any references or sources. (February 2008) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed. |
This article needs sources or references that appear in reliable, third-party publications. Primary sources and sources affiliated with the subject of the article are generally not sufficient for a Wikipedia article. Please include more appropriate citations from reliable sources, or discuss the issue on the talk page. This article has been tagged since August 2007. |
This article or section is in need of attention from an expert on the subject. Please help recruit one or improve this article yourself. See the talk page for details. Please consider using {{Expert-subject}} to associate this request with a WikiProject |
An inter-company, application-to-application communication of data in standard format for business transactions, Electronic Data Interchange (EDI) is a set of standards for structuring information that is to be electronically exchanged between and within businesses, organizations, government entities and other groups. The standards describe structures that emulate documents, for example purchase orders to automate purchasing. The term EDI is also used to refer to the implementation and operation of systems and processes for creating, transmitting, and receiving EDI documents.
Electronic Data Interchange (EDI) can be formally defined as 'The transfer of structured data, by agreed message standards, from one computer system to another without human intervention'. Most other definitions used are variations on this theme.
Despite being relatively unheralded, in this era of technologies such as XML web services, the Internet and the World Wide Web, EDI is still the data format used by the vast majority of electronic commerce transactions in the world.
Apple Developer Connection- Business Marketing - Product Development
Interface Design Assistance
Apple human interface engineers labored painstakingly over every pixel in Aqua, so it’s important that you pay close attention to the details of your application’s Aqua user interface.Take advantage of the expertise of others to bring your Mac OS X product to life with expressive icons, clean design, and excellent usability. The interface/interaction design firms listed here, in association with the Apple Developer Connection, are offering their services at attractive discounts to all ADC Premier and Select members. Check below for program details. |
Apple Developer Connection - Business and Marketing - Distribution
Business and Marketing
- Business Development
- Resources for building and management.
- Product Development
- Development, test and support services.
- Distribution
- Online and retail channel programs.
- Logo and Licensing
- Information about logo usage and licensing programs.
- Promotion
- Strategies and support for effective marketing.
Marketing Programs
Apple - Development Kits
iPhoto '08 Plug-in SDK (DMG) | 1.1 MB | 2007-08-07 |
This package contains documentation and sample code on how to write iPhoto Export plug-ins supported by iPhoto '08. |
Top 10 Web Hosting, compare web hosting, best web hosting, web hosting reviews
# | HOST NAME | WEBSITE | PRICE | DOMAIN | SETUP | DISK SPACE | BANDWIDTH | MONEY BACK | REVIEW | ||
1 | Visit Site | $5.95 | Free 4 Life | Free | 1,500 GB | 15,000 GB | 30 Days |
| |||
2 | $7.95 | Free | Free | 1500 GB | 15000 GB | 30 Days |
| ||||
3 | Visit Site | $6.95 | Free | Free | 1500 GB | 15000 GB | 30 Days |
| |||
4 | $6.95 | Free | Free | 1500 GB | 15000 GB | 90 Days |
| ||||
5 | $6.95 | Free | Free | 1500 GB | 15000 GB | 30 Days |
| ||||
6 | Visit Site | $6.95 | Free | Free | 600 GB | 6000 GB | 30 Days |
| |||
7 | Visit Site | $9.95 | $15 | Free | 600 GB | 6000 GB | 30 Days |
| |||
8 | Visit Site | $7.96 | Free | Free | 350 GB | 3500 GB | 30 Days |
| |||
9 | Visit Site | $7.95 | Free | Free | 1500 GB | 15000 GB | 30 Days |
| |||
10 | Visit Site | $6.95 | Free | Free | 1500 GB | 15000 GB | 30 Days |
Apple - Development Kits
Image Capture SDK for Mac OS X v10.4 (DMG) | 4.7 MB MB | 2005-06-08 |
This package contains the Image Capture SDK for Mac OS X v10.4 Tiger for both application development and camera/scanner module development. It includes sample code and documentation demonstrating how to use the Image Capture framework to access camera/scanner devices and how to write Image Capture camera/scanner modules and TWAIN Data Sources for Mac OS X v10.4 Tiger. Also included are the ICAAPITest tool for testing the APIs, CameraCheck tool to test a device with Image Capture, Image Capture Browser for browsing ICA objects and properties, ICANotificationListener tool to check for ICA notifications and the TWAIN_DS_Tester to test TWAIN Data Sources for use with Mac OS X v10.4 Tiger. |
Apple - Development Kits
Software License Agreements for UDIFs (DMG) | 33.8 KB | 2003-05-09 |
Mac OS X's Disk Copy has the ability to display a multi-lingual software license agreement (SLA) before mounting a disk image. This SDK explains how to add license agreements to Mac OS X-native UDIF disk images. |
Apple - Development Kits
Multiprocessing 2.1 SDK | 1.8 MB | 2001-01-04 |
This development kit contains the information needed to begin taking advantage of the multiprocessing API. Includes documentation, interfaces, libraries and sample code for working with MP 2.1. New sample code (with source) is included to showcase the new features introduced in MP 2.1, namely support for synchronous I/O from an MP task and access to extended MP task info. |
Adobe - Adobe ColdFusion 8
Create better Internet applications quickly and easily
Adobe® ColdFusion® 8 software solves the day-to-day challenges of Internet application development, allowing you to be extremely productive as you create and deliver engaging online applications. And because it fits into any IT environment, you can use ColdFusion 8 for everything from small departmental applications to highly scalable, reliable implementations of your most important business applications.
UNIX GUI Toolkits on Mac OS X
The UNIX community has developed a wide range of GUI toolkits over the years, primarily built on top of the X11 Windowing system. Virtually all of these have been ported to Mac OS X, and many can even run directly on Quartz without the need for an X11 server. This page provides a link to the most popular toolkits. In addition, other toolkits and porting resources are available from the Fink and OpenDarwin ports collections. Please see Chapter 5 of Apple's UNIX Porting Guide for suggestions on how best to bring your UNIX GUI over to Mac OS X. |
Firelily Designs - Color Vision, Color Deficiency
Light and Color
|
|
We need to begin at the beginning, with light, which is itself a human perception. Light is one portion of the electromagnetic spectrum, along with X-rays and radio waves. The tiny part of this spectrum that we call light is that portion to which the human eye is sensitive. Color is another perceptual value; there is nothing about light at a wavelength of 700 nanometers that makes it red. Red is simply a perception of light, as are all other colors. Even so, we will use "red light" as a shorthand to mean something like that, along with "blue light" and "green light" for other portions of the electromagnetic spectrum.
Lifestyle management system - US Patent 6735479
| ||||||||||
|
Lifestyle management system - Patent 6735479
Wellsource, Health Risk Assessment and Wellness System
LifeStyle Check™ (LSC) is and online assessment based on the Healthy People 2010. The assessment gathers key data on lifestyle factors, health risks, and certain biometrics necessary to evaluate health status. This information is used to make personal recommendations for preventing disease and enhancing health.
EasyRGB-PC. The stand-alone color engine.
| EasyRGB-PC Ver. 1.30 | |
| ||
|
|
User Experience
|
Getting StartedA guided introduction and learning path for developers new to adopting the Mac OS X user experience.The user experience for Mac OS X applications encompasses the visual appearance, interactive behavior, and assistive capabilities of software. With the Aqua graphical user interface, Universal Access features, and user-assistive technologies like the Address Book framework, Apple Help, and VoiceOver, you can deliver the cohesive and professional user experience that Macintosh users have come to expect. It's easy to leverage the user experience technologies of Mac OS X to make great Macintosh software |
Chapter 12
- Trait 3: Conversational Voice
- continue for hw
-
Technology Overview
iPhone is a small handheld device with a unique touch-screen user interface. It combines three devices— a phone, an iPod, and an Internet device—into one. You can create Web 2.0 applications for iPhone that look and behave like native iPhone applications. Web applications seamlessly integrate with iPhone applications and services, including those for making a phone call, sending an email, and displaying a location in Google Maps. Web applications can extend the capabilities of iPhone without compromising its reliability or security.
Safari on iPhone is the application for browsing the web on iPhone. It is a full web browser optimized for iPhone that responds to a finger as the input device and supports gestures for zooming and panning. Safari on the desktop and Safari on iPhone use the same Web Kit engine. Therefore, most web content that works on the desktop works on iPhone with no modifications but can be optimized for iPhone.
The Web Kit is an open source project as well as a framework in Mac OS X for embedding web browsers in Cocoa applications. Web Kit contains many HTML, CSS, and JavaScript extensions that you can use to create web content that is optimized for iPhone. For example, use HTML to set the viewport width for iPhone, use CSS to create custom style sheets for iPhone, and use JavaScript to access the Document Object Model (DOM) and the Canvas object for drawing.
In addition to these technologies, you can use any web technologies on Mac OS X or other platforms to develop web applications for iPhone. For example, use WebObjects to create a database back end for a web application.
Start Here
Before you begin to create any web application or content for iPhone, it’s a good idea to be familiar with the underlying iPhone technologies. Start by reading Development for iPhone for an overview of the developer resources available for iPhone.
Choose a Learning Path
There are a number of web technologies you can use to create web applications and content for Safari on iPhone.
Start by reading Safari Web Content Guide for iPhone to create web content compatible with and optimized for iPhone. Also read this document if you are customizing a web application for iPhone. If you are laying out webpages or designing the user interface for web applications, also read the companion document, iPhone Human Interface Guidelines, for additional metrics and tips on user interface design for iPhone.
Next, depending on the web technologies you are using, choose the path that is most appropriate for your project:
-
If you are creating HTML and CSS web content, read Safari HTML Reference and Safari CSS Reference for details on HTML and CSS support in Safari.
-
If you are creating JavaScript content and want access to the DOM, read Web Kit DOM Programming Topics for concepts and tasks, and Web Kit DOM Reference for API details. If you are new to JavaScript, read JavaScript Coding Guidelines for Mac OS X.
-
If you want to use the canvas object for graphics and animation, read Using the Canvas in Web Kit DOM Programming Topics for concepts and tasks, and Web Kit DOM Reference for API details.
-
If you are creating a database-driven web server as your iPhone application, read Getting Started with WebObjects to learn more about using WebObjects. See Getting Started with Internet and Web for other web technologies available on Mac OS X.
If you want to learn more about the Web Kit or contribute to the open source project, go to The Web Kit Open Source Project.
Next Steps
The iPhone Reference Library includes the following high-level resource pages, which you can bookmark for easy access:
-
Conceptual and how-to information for developing web content and applications for iPhone.
-
Focused, detailed descriptions in reference format for web technologies, including HTML, CSS, and JavaScript extensions for iPhone.
-
Late-breaking news and highlights of new or changed features in the latest release.
-
Samples demonstrating how to use APIs and tools.
-
Late-breaking documents on issues related to iPhone.
-
Technical Q&As
Programming tips, code snippets, & FAQs by Apple’s support engineers.
Last updated: 2007-09-27
|
Introduction to Safari Web Content Guide for iPhone
In this section:
Who Should Read This Document
Organization of This Document
See Also
Safari on iPhone, the application for browsing the web on iPhone and iPod touch, is a full web browser running on a small handheld device with a high-resolution screen. This unique implementation of Safari responds to a finger as the input device and supports gestures for zooming and panning. It also renders webpages in portrait or landscape orientation. It contains many built-in features such as PDF viewing, video playback, and support for links to the native Phone, Mail, Maps, and YouTube applications.
Because Safari on iPhone uses the same web engine as Safari on the desktop, your webpages might work well on iPhone without any modifications. Some differences exist, however, so at a minimum you should ensure that your webpages are compatible with Safari on iPhone. Next, you might optimize your webpages for iPhone simply as a convenience to the user. For example, ensure that your webpages work over both Wi-Fi and EDGE, scale correctly when rendered, and contain media that is viewable on iPhone. Finally, you might build custom web applications for iPhone that look and behave like native applications.
All Safari web browsers use the same Web Kit engine. The Web Kit is an open source project as well as a framework in Mac OS X that lets developers embed a web browser in their Cocoa applications. The Web Kit has a JavaScript and Objective-C interface to access the Document Object Model (DOM) of a webpage. Dashboard, Mail, and many other Mac OS X applications also use the Web Kit as an embedded browser.
In addition to providing browser functionality, the Web Kit also implements some extensions to HTML, CSS, and JavaScript including several specific to Safari on iPhone. This document teaches you how to separate your iPhone-specific web content from your other web content so that when you optimize your web content for iPhone, it still works on the desktop and other browsers. This document also covers some basics on tailoring web applications for iPhone.
Note: Safari on iPhone behaves the same on iPhone and iPod touch except when the user taps links to iPhone-only applications. Read “Using iPhone Application Links” for information on the links that behave differently on iPod touch.
Who Should Read This Document
You should read this document if you want your web content to look good and perform well on iPhone, if you plan to write iPhone-specific web content, use iPhone-specific style sheets, or use iPhone application links in your web content. Definitely read this document if you are creating a custom web application for iPhone.
Also read iPhone Human Interface Guidelines, a companion document, which describes how Safari on iPhone behaves and contains metrics and tips on designing user interfaces for iPhone. Understanding how Safari on iPhone presents web content to the user and how the user can zoom, pan, and double tap on your webpages are prerequisites for reading this document.
Organization of This Document
This chapter covers important information that you should read first:
-
“Creating Compatible Web Content” provides guidelines for creating web content that is compatible with Safari on the desktop and Safari on iPhone.
This chapter covers the first steps you need to follow to optimize web content for iPhone:
-
“Optimizing Web Content” describes how to detect Safari on iPhone and use conditional Cascading Style Sheets (CSS) so that you can begin optimizing web content for iPhone.
These chapters describe different ways to optimize web content for iPhone:
-
“Configuring the Viewport” explains how to use the viewport tag to control the layout of your webpages.
-
“Customizing Style Sheets” covers how to adjust the text size when zooming and how to control highlighting using CSS.
-
“Using iPhone Application Links” describes how to use the Phone, Mail, and Maps applications from your webpages.
-
“Designing Forms” explains how to lay out forms, design custom form controls, and turn auto correction and capitalization on and off.
-
“Handling Events” provides information on what events you can handle in JavaScript.
This chapter describes how to create video content for iPhone:
-
“Creating Video” explains how to create video content for playback on iPhone in general including video content embedded in your webpages.
This chapter covers information on how to debug web content:
-
“Debugging” describes the Safari on iPhone console that you use to help test and debug your webpages.
If you are new to web development, read these appendixes that provide introductions to HTML and CSS:
-
“HTML Basics” provides an overview on how to create structured HTML web content.
-
“CSS Basics” describes how to add style sheets to existing HTML web content.
See Also
There are a variety of other resources for Safari web content developers in the ADC Reference Library.
If you are a web designer, then you should read:
-
iPhone Human Interface Guidelines provides user interface guidelines for designing webpages and web applications for Safari on iPhone.
If you want to learn more about what HyperText Markup Language (HTML) tags and Cascading Style Sheets (CSS) properties are supported in Safari, then read:
-
Safari HTML Reference describes the HTML elements and attributes supported by different Safari and Web Kit applications.
-
Safari CSS Reference describes the CSS properties supported by different Safari and Web Kit applications.
If you are using JavaScript and want access to the DOM or use the canvas object, then read:
-
Web Kit DOM Programming Topics describes how to use JavaScript in web content for Web Kit-based applications.
-
Web Kit DOM Reference describes the API for accessing the Web Kit's Document Object Model.
If you are interested in developing Dashboard widgets, then read:
-
Dashboard Tutorial guides you through developing a Dashboard widget.
-
Dashboard Programming Topics describes programming tasks and contains more sample code.
-
Dashboard Reference describes the special Apple extensions to HTML and JavaScript used by Dashboard.
If you want to embed a browser in your Cocoa application, then read:
-
Web Kit Objective-C Programming Guide guides you through embedding a browser in your Cocoa application.
-
Web Kit Objective-C Framework Reference describes the Web Kit Objective-C API for Cocoa developers.
To learn more about other web technologies available on Mac OS X that you can use to create your web applications, read Getting Started with Internet and Web.
If you want to learn more about Web Kit or contribute to the open source project, then go to The Web Kit Open Source Project.
Last updated: 2007-10-11
|
Introduction
In this section:
Organization of This Document
See Also
Apple’s iPhone presents a revolutionary user interface and interaction model. Users can view webpages, use web applications, and use built-in iPhone features, such as the email application, the iPod, and the digital camera, wherever they go. Safari on iPhone, a unique implementation of Safari, is the application users use to browse the web on both iPhone and iPod touch.
Note: Safari on iPhone behaves the same on iPhone and iPod touch except when users tap links to iPhone-only applications. See Using iPhone Application Links in Safari Web Content Guide for iPhone for more information about links that behave differently on iPod touch.
This document introduces you to the iPhone environment and how it shapes the user experience of iPhone content. Then, it explains how to design a superlative user interface for your web content so it displays and works well on iPhone. It does this by first examining different types of iPhone content and exploring how you can decide which type to create. It then discusses how to apply user interface design principles to iPhone content, and finally provides numerous metrics and guidelines to help you handle specific design issues. For the implementation details and guidance you need to write the code for your iPhone product, see the “See Also” section below.
Note: Currently, developers create web applications for iPhone, not native applications. Therefore, this document focuses solely on the presentation of web applications and other web content on iPhone.
Whether you’re an experienced web content developer or an application developer unfamiliar with web content creation, you should read this document to find out what users expect of iPhone content and how to design content that exceeds those expectations.
If you have user interface development experience, you might be tempted to skip the sections on human interface design principles and desirable application characteristics. Although your prior knowledge of these topics is extremely useful, you’re encouraged to read these sections to learn how to apply your experience to the design of iPhone content.
Organization of This Document
iPhone Human Interface Guidelines contains the following chapters:
-
“iPhone and the User’s Environment” introduces iPhone and describes how the user’s environment influences the design and usage of iPhone content. This chapter also describes features of the iPhone user interface that have a bearing on the design of iPhone content.
-
“Content on iPhone: Is It a Webpage or an Application?” defines the different types of iPhone content you can develop and how that influences what you decide to do with your existing content. It also discusses how to define your user audience so you can customize your user experience and user interface design.
-
“Principles and Guidelines for Creating Great iPhone Content” covers the principles of human interface design as they apply to iPhone content and provides guidelines to help you realize these principles in your design.
-
“Metrics, Layout Guidelines, and Tips” presents layout and user interface metrics and tips you should use as you develop an iPhone application or webpage.
At the end of the document is a glossary that defines iPhone and web-application development terms; see “Glossary.”
See Also
To learn how to implement your design in code, begin by reading:
In addition, Apple provides several other detailed conceptual and reference documents that describe how to use web technologies to develop your iPhone content. The two documents listed above contain references to these documents.
Last updated: 2007-12-04
Introduction to Safari HTML Reference
Contents:
You can use Hypertext Markup Language (HTML) in conjunction with other web content technologies to deploy cross-platform media-rich interactive content to a variety of sources. HTML documents—which can be anything from a textual product description to a photo library to an interactive form—can be read by web browsers on every common platform, displayed and interacted with on portable digital devices, and integrated into Web Kit-based applications on OS X, along with a variety of other technologies.
This document details every HTML tag and property supported by Web Kit and Safari. You should read this if you are developing web content that will be displayed in Safari or within a Web Kit-based application.
Important: This is a preliminary document. Although this document has been reviewed for technical accuracy, it is not final. Apple Computer is supplying this information to help you plan for the adoption of the technologies and programming interfaces described herein. This information is subject to change, and software implemented according to this document should be tested with final operating system software and final documentation. Newer versions of this document may be provided with future seeds of the API. For information about updates to this and other developer documentation, view the New & Updated sidebars in subsequent seeds of the Reference Library.
Organization of This Document
The following articles describe key aspects of Safari's HTML support:
-
“Standard HTML” describes the all the standard HTML tags (as defined by the World Wide Web Consortium, or W3C) supported by Safari. It also lists all the supported properties and attributes.
-
“ HTML Extensions ” describes all the non-standard extensions supported by Safari, including some supported by other browsers and others that are unique to Safari.
Last updated: 2007-09-04
Introduction to Safari CSS Reference
Contents:
You can use Cascading Style Sheets (CSS) in conjunction with HTML-based web content to fine tune the style of the content. The goal of this technology is to separate the structure of HTML from the style of CSS. Taking style information out of the structure allows designers to independently tune a page's style for a variety of audiences and readers (such as desktops, hand-held devices like iPhone, and text-based browsers).
This document details the CSS properties supported by Web Kit and Safari. You should read this document if you are creating web content for Safari or any other Web Kit-based application.
Organization of This Document
The following articles describe key aspects of Safari's CSS support:
-
“Standard CSS Properties” describes the all the standard CSS properties (as defined by the World Wide Web Consortium, or W3C) and their support in Safari.
-
“CSS Extensions” describes all the extensions supported by Safari, including some extensions supported by other browsers and extensions that are unique to Safari.
Last updated: 2007-09-27
Getting Started with Internet & WebTechnology OverviewMac OS X provides a wide variety of APIs and tools for developing web content and applications for the web. There are Web 2.0 technologies for creating and manipulating web content for Safari on the desktop, Safari on iPhone, Safari on iPod touch, and Dashboard. There are also web client APIs available to Cocoa and Carbon application developers to access web services and display and edit web content in desktop applications. There’s WebObjects or pure Java to implement web server applications. There’s also plenty of third-party APIs and tools for web server development available on Mac OS X (such as, PHP, Perl, Python, JSP, and MySQL). Start HereBefore you begin to write any code, it’s a good idea to be familiar with the underlying Internet and web technologies. Start by reading Internet & Web for an overview of the tools available on Mac OS X. Choose a Learning PathThere is a vast set of technologies related to Internet & Web development. The subheadings in this section identify four distinct paths of Internet & Web development. Choose the path that is most appropriate for your project. Creating Web ContentIf you are creating or editing web content—files or data types that are transmitted by web server applications and displayed by web client applications—for Safari on the desktop, Safari on iPhone, Safari on iPod touch, or Dashboard, then use Web 2.0 technologies that include access to the Canvas element and Document Object Model (DOM). If you are new to JavaScript on Mac OS X, read Apple JavaScript Coding Guidelines.
Creating Web Content for iPhoneIf you are creating web content or applications specifically for Safari on iPhone and Safari on iPod touch, start by reading Getting Started with iPhone, and then refer to Safari Web Content Guide for iPhone and iPhone Human Interface Guidelines for details on creating web content for these handheld devices with touch screens. Developing Web Client ApplicationsIf you are developing web client applications using Cocoa or Carbon, you can use the Web Kit to display and edit web content in your windows. If you just want to send requests to a web services application, there’s an API for that, too. There are also C, Objective-C, and Java APIs for using web standards such as XML and URL in your applications. If you are new to Cocoa or Carbon development, read Getting Started with Cocoa or Getting Started with Carbon for links to additional resources.
Developing Web Server ApplicationsIf you are developing web server applications, especially database-driven web applications, you want access to all the J2SE and J2EE development and deployment tools, including WebObjects, EOF, and JavaServer. WebObjects is specifically designed for implementing database-driven dynamic web content. You can easily turn any HTML-based WebObjects application into a web services application by simply using an assistant.
Next StepsThe Internet & Web Reference Library includes the following high-level resource pages, which you can bookmark for easy access:
|
Getting Started with WebObjectsTechnology OverviewWebObjects is a suite of tools and object-oriented frameworks that enable you to create and deploy web applications and web services for Mac OS X. Using the APIs and tools that WebObjects provides, and developing in Java, you can:
You can save time developing these applications using rapid prototyping tools. Finally, a number of deployment options are available. Start HereIf you are new to web client-server technologies, read the ADC topic page for WebObjects. If you are new to WebObjects development, read WebObjects Overview to see how WebObjects works. You'll get an overview of how a three-tiered web application works and guidelines on selecting an approach that is best for your type of application. Choose a Learning PathYou have a wide range of APIs and tools to choose from when developing and deploying web applications for Mac OS X. Which tools and learning paths you choose depends on the type of web application you want to create. For example, if you develop web applications, especially database-driven web applications with dynamic page content, you want to use Enterprise Objects (EOF). WebObjects supports all types of applications, including HTML content and web services applications. HTML-Based Web ApplicationsTypically, you use WebObjects to develop an HTML-based web application in which users view and edit content using a native web browser. The HTML pages can be dynamic based on the state of enterprise objects.
Also, see WebObjects Application Properties Reference for both development and deployment WebObjects application command-line arguments. J2EE ApplicationsWebObjects also supports integration with J2EE development tools and applications.
Web ServicesA web service is a distributed application that provides some service through operations it defines to a consumer, a desktop application, or another web application. Web services is built on top of an industrywide messaging standard called SOAP.
Database-Driven ApplicationsA common reason for using WebObjects is to create dynamic web content based on your enterprise objects stored in a back-end database. Enterprise Objects handles the mapping of database records to enterprise objects for you. You can use Enterprise Objects with any of the WebObjects approaches.
Deployment OptionsIf you want to deploy a WebObjects application or service, read WebObjects Deployment Guide Using JavaMonitor. Also, see WebObjects Application Properties Reference for both web application, wotaskd, and Java Monitor command-line arguments. Java DevelopmentIf you are new to Java development, read Java for WebObjects Developers and Getting Started with Java for more information on Apple’s support for J2SE, J2EE, and other Java development tools. Developing WebObjects ToolsIf you are developing a third-party WebObjects tool to create EOModel and WOComponent objects, read WebObjects File Format Reference for a description of the file formats supported by WebObjects. Next StepsThe WebObjects Reference Library includes the following high-level resource pages, which you can bookmark for easy access:
|
Last updated: 2007-07-11
Fashion and Technology
As wearable technology becomes more common, it is changing our concept of human subjectivity, creating new concepts of identity, new systems of behaviour and extensions of the body itself. This course combines the theories of wearable technologies as means to express your personality and practical concept development and physical prototyping.
Explorations of the field includes a study of clothing and style as socio-cultural communication and an investigation of how emerging technologies can assist in personal expression. The practical work will include a hands-on study of enabling technologies. The student will put their knowledge into practice by crafting a prototype based on an investigation that creates an innovative idea. Structurally, the course is divided into lecture, workshop, labs and presentation seminars.
The course for the spring semester 2008 is running from 21/1-08 in the evenings, part time.
Fall semester 2008 the course is extended into a full time course over the whole semester. 20 weeks.
Photos
http://www.upcmachine.com/
iWear needs to be able to seach by UPC, and needs to be refined so it can specifically search the sites of major fashion retailers and search by style #. style # searches will be very important if we want to intergrate the photos on the website w/ the virtual wardrobe interface. the search needs to be smart: meaning its needs to be able to read - 100% wool made in the USA, and sperate wool into the materails field, and USA into the made in field (if we include a made in feild)
searches
virtual wardrobe: 0
fashion: 0
fashion productivity: 0
there are not existing applications
the is no fashion productivity tool
organize your purchases: dress assistant 2.0
Apple - Downloads - Home & Learning - Dress Assistant
Dress Assistant 2.0
About Dress Assistant
Make a trip to the inside of your wardrobe. Organize, remember, experiment and play with all your clothes and accessories. Add the new purchases and combine everything.
- Use the iSight or your digital camera
- Categorize by closet, season, preference and color.
- Create, save and print combinations.
- Save events.
- Set local weather info.
- Fast search in Amazon.com by categories.
- Multiple wardrobes.
- Wardrobe editor.
- Dedicate as a gift option.
- Built in forum.
- More…
CONTACT US
Software de Arte is a division of Ediciones Fugaz Antorcha
Av. Santa Fe 1159 7L (B1059ABF)
Buenos Aires Argentina
Tel/fax 54 11 48 13 09 05
Apple - Downloads - Home & Learning - Dress Assistant
Dress Assistant 2.0
About Dress Assistant
Make a trip to the inside of your wardrobe. Organize, remember, experiment and play with all your clothes and accessories. Add the new purchases and combine everything.
Defense Procurement and Acquisition Policy - Contract Pricing Reference Guide
Personal Dress. The importance of how we dress is highlighted by the cliché, "Dress for success." Clothing has been found to affect perceptions of credibility, likability, attractiveness, and dominance, but researchers agree that clothing has the most potent affect on credibility.
ScienceDirect - Journal of Business Research : You are what you wear: Brand personality influences
You are what you wear: Brand personality influences on consumer impression formation
Bob M. Fennis, a, and Ad Th. H. Pruyn1, a,
aDepartment of Marketing Communication and Consumer Psychology, University of Twente, P.O. Box 217, 7500 AE, Enschede, The Netherlands
Received 1 October 2005; revised 1 April 2006; accepted 1 June 2006. Available online 16 January 2007.
Abstract
The present study examines the role of brands in the process of impression formation. The article examines the hypothesis that brand personality traits may carry over and affect perceptions of the personality of the brand's owner. Based on the continuum model of impression formation the findings support the expectation that the impact of brand personality is stronger when the situational context embedding brand and owner is consistent with the key association that the brand evokes. Moreover, the amount of attention the perceiver can devote to the judgment task moderates this process, such that the interaction effect between brand personality and situational consistency is more pronounced when consumers are free to use as much time to the impression formation task as deemed necessary. Conversely, when under time pressure, consumers tend to resort only to brand personality as a basis for forming an impression.
ScienceDirect - Journal of Business Research : You are what you wear: Brand personality influences
You are what you wear: Brand personality influences on consumer impression formation
Bob M. Fennis, a, and Ad Th. H. Pruyn1, a,
aDepartment of Marketing Communication and Consumer Psychology, University of Twente, P.O. Box 217, 7500 AE, Enschede, The Netherlands
Received 1 October 2005; revised 1 April 2006; accepted 1 June 2006. Available online 16 January 2007.
Abstract
The present study examines the role of brands in the process of impression formation. The article examines the hypothesis that brand personality traits may carry over and affect perceptions of the personality of the brand's owner. Based on the continuum model of impression formation the findings support the expectation that the impact of brand personality is stronger when the situational context embedding brand and owner is consistent with the key association that the brand evokes. Moreover, the amount of attention the perceiver can devote to the judgment task moderates this process, such that the interaction effect between brand personality and situational consistency is more pronounced when consumers are free to use as much time to the impression formation task as deemed necessary. Conversely, when under time pressure, consumers tend to resort only to brand personality as a basis for forming an impression.
Channel Partners
www.mystyle.com
www.style.com
http://www.fashionforecastservices.com.au/
Google Product Search
About Google Product Search |
Google Product Search is:
Powerful Google Product Search applies Google's search technology to help you find and compare products from online stores across the web and then points you directly to where you can buy them.
Comprehensive We help you find everything from common products at the best price to the most obscure or unusual products.
Fast Almost instantly after entering a search, you'll see photos of relevant products and links to the stores that sell them. Click on a product and you'll go right to the web page where you can buy it.
Unbiased We don't accept payment for product listings. Our technology ranks your results automatically, based on relevance to your search terms.